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Build. Refine. Simplify.

A little bit about me...

My name is Daniel Meyer and I am a Full Stack Software Engineer born and raised in Southern California.

My career has led me to a variety of development roles such as Software Tester, Engineer, Architect, and Team Lead.

I am also a enthusiast of all things combustion and electric. I enjoy being a home mechanic and it feeds my drive to understand the engineering behind all things whether it be hardware or software.

  • VS Code Icon

    Software Engineer

  • Video Game Controller Icon

    Game Developer

  • Wrench Icon

    Automotive Enthusiast

Software

Unreal Engine (4 & 5)
Unity 3D (including Shader Graph & AR/VR)
Godot
Android (including AOSP & AAOS)
Vector CANoe & VFlash
Snapdragon Profiler
RenderDoc
Jira / Confluence / Jama
Photoshop
Blender

Programming Languages / Skills

C / C++
C#
Python
Java / Kotlin
OpenGL / HLSL
Vector CAPL
Git
Perforce
MySQL & MS SQL
Agile / SCRUM / Waterfall Developement

Work History

Fisker Inc. - Software Engineer & Architect
Sep. 2021 - Jul. 2024
  • Develop internal tools for the engineering, design, and validation teams to use for development and testing.
  • Integrate Unity into the Fisker Ocean Infotainment for real time ADAS visualization.
  • Led performance logging, analysis, and improvement efforts for the Infotainment team.
Epic Games - Software Tester
Jun. 2021 - Sep. 2021
  • Executed test cases on Unreal Engine 4.26, 4.27, 5.0 with fine attention to detail.
  • Investigated and analyzed issues to create detailed, in-depth bug reports.
  • Executed tests on all platforms supported by Unreal Engine 4.x and 5.x.
Green Science Games - Lead Game Developer & Project Manager
Jun. 2020 - Jun. 2021
  • Led development for an upcoming education mobile game developed in Unity 3D, Companion Species.
  • Held weekly agile meetings to update team goals and check on team member progress.
  • Worked directly with the game's director to ensure their vision for the game was made reality.
  • Helped design the core gameplay systems and architect the back-end.
CSU San Bernardino, ATI - Virtual Reality Game Developer
Aug. 2019 - Aug. 2020
  • SCRUM development process.
  • Git for version control and project tracking.
  • Virtual Reality Game and Interaction Design.
  • Developed solution for VR movement and multiplayer replication using Unreal C++ (no blueprints).